V

Vibe Eyes

Vibe-Eyes is an MCP server project that enables LLMs to 'see' what's happening in browser-based games and applications through vectorized canvas visualization and debugging information.
2.5 points
40

What is the Vibe-Eyes MCP Server?

The Vibe-Eyes MCP Server is a lightweight tool that generates visualization and debugging information by capturing canvas elements, console logs, and errors in the browser and passes it to the language model through the model context protocol (MCP), helping developers debug more efficiently.

How to use the Vibe-Eyes MCP Server?

Simply integrate the Vibe-Eyes client script into your browser game and configure the server address to start capturing and transmitting data. The language model can use the provided MCP tools to obtain the latest status.

Applicable Scenarios

Suitable for developers who need to quickly diagnose problems in browser games or applications, especially when visual and code context need to be combined.

Main Features

Canvas VisualizationAutomatically capture canvas elements in the browser and generate vectorized SVG images.
Real-time Debugging InformationCollect console logs, errors, and unhandled exceptions, including full stack information.
Model Context Protocol SupportPass data directly to the language model through MCP tools, enabling them to 'see' the state of the application.
Performance OptimizationUse efficient vectorization algorithms to reduce data size while ensuring image quality.

Advantages and Limitations

Advantages
Reduce the workload of manual screenshots and descriptions.
Provide comprehensive visual and code context.
Synchronize data in real-time to accelerate the debugging process.
Support integration with multiple language models.
Limitations
May affect the performance of some highly complex applications.
Depend on a stable WebSocket connection.
The vectorization accuracy is limited and may not fully restore the details of the original image.

How to Use

Install the Server
Clone the project code and install the dependencies.
Start the Server
Run the server to listen for WebSocket connections.
Integrate the Client
Add the Vibe-Eyes client script to your browser game.
Configure the MCP Tool
Ensure that the language model has registered the Vibe-Eyes MCP service.

Usage Examples

Case 1: Quickly Locate ErrorsWhen the game crashes, Vibe-Eyes captures the current screen and error information to help the model locate the problem faster.
Case 2: Assist in DevelopmentWhen developing new features, Vibe-Eyes can help you capture the current interface state and analyze it in combination with the code.

Frequently Asked Questions

Will Vibe-Eyes affect game performance?
How to ensure a stable WebSocket connection?
Can the vectorized image fully restore the original image?

Related Resources

GitHub Repository
Access the source code and documentation of Vibe-Eyes.
Client Documentation
Learn how to integrate the Vibe-Eyes client in the browser.
YouTube Video Tutorial
Watch a demonstration of how Vibe-Eyes works.
Installation
Copy the following command to your Client for configuration
Note: Your key is sensitive information, do not share it with anyone.
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