U

UE5 MCP

UE5 - MCP is an AI - integrated automation tool designed to optimize the workflow between Blender and Unreal Engine 5, providing an end - to - end solution from scene generation to game development.
3.5 points
250
Installation
Copy the following command to your Client for configuration
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🚀 UE5-MCP (Model Control Protocol)

UE5-MCP aims to integrate AI-driven automation into the workflows of Blender and Unreal Engine 5 (UE5). It builds upon BlenderMCP to provide an end-to-end AI-driven pipeline for game scene creation, enhancing scene design, asset management, and game programming.

🚀 Quick Start

UE5-MCP integrates AI-driven automation into Blender and Unreal Engine 5 workflows. It builds on BlenderMCP to offer an end - to - end pipeline for game scene creation.

✨ Features

  • AI-driven Scene Generation (via BlenderMCP):

    • Text-to-scene conversion in Blender
    • Image-to-scene reference-based generation
    • Material and texture management
    • Automatic scene composition
    • PolyHaven asset integration
  • Unreal Engine Integration:

    • Automated scene import
    • Game level conversion
    • Material and lighting transfer
    • Level optimization tools
    • Blueprint-based scene operations
  • Asset Management and Creation:

    • Use AI to generate and modify 3D models, textures, and materials
    • Automate the workflow of transferring assets between Blender and UE5
  • Gameplay Programming and Debugging:

    • Assist in blueprint script writing
    • Performance profiling
    • Automated debugging in Unreal Engine 5

📦 Installation

Prerequisites

  • The latest stable version of Blender
  • Unreal Engine 5 (UE5)
  • Python 3.x
  • Required Python packages (specified in dependencies.md)

Steps

  1. Clone the repository:
    git clone https://github.com/your-repo/UE5-MCP.git
    
  2. Install dependencies:
    pip install -r requirements.txt
    
  3. Configure settings (refer to configurations.md)
  4. Run MCP in Blender or UE5 according to the workflow instructions (see workflow.md)

💻 Usage Examples

Basic Usage

  • In Blender: Use Blender - MCP for automated scene creation and asset generation.
  • In Unreal Engine 5: Leverage UE5 - MCP for automated level design, asset integration, and debugging.
  • AI Integration: Refer to ai_integration.md for available AI - driven automation features.

For detailed commands and parameters, please refer to commands.md.

📚 Documentation

Contribution

Please refer to CONTRIBUTING.md for contribution guidelines and best practices.

Troubleshooting

If you encounter any issues, please refer to troubleshooting.md or submit an issue on GitHub.

Contact

  • Vedant Gosavi - vedantgosavi20@gmail.com
  • Aditya Mhambrey
  • Charles Green - charlesgreenreal@gmail.com

Acknowledgments

  • Contributors to the BlenderMCP project
  • Unreal Engine community
  • [Other acknowledgments]

📄 License

Please refer to LICENSE.md for license information.

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