Unity
UnityMCP is a Unity editor plugin that implements the Model Context Protocol (MCP), providing seamless integration between Unity and AI assistants, including real - time state monitoring, remote command execution, and log functions.
rating : 5 points
downloads : 21.3K
What is the Model Context Protocol (MCP) Server?
The MCP server is a server - side component built on TypeScript. It communicates with the Unity editor through the WebSocket protocol, supporting real - time monitoring of the editor state, remote code execution, and comprehensive log management.How to use the MCP server?
You can start the MCP server and connect it to a Unity project in just a few steps. First, install the server and run it. Then, load the plugin in the Unity editor and set up the connection.Applicable scenarios
The MCP server is well - suited for teams that need to automate the development process, improve collaboration efficiency, and enhance AI - assisted design capabilities.Main Features
Get Editor State
Get the current state of the Unity editor in real - time, including active game objects, selection state, play mode, etc.
Execute Editor Command
Allow direct execution of C# code in the Unity editor, accessing the UnityEngine and UnityEditor APIs.
Get Logs
Collect and filter logs in the Unity editor, supporting filtering by type, content, and time.
Advantages
Support real - time two - way communication to improve collaboration efficiency.
Powerful error handling mechanism to ensure stable operation.
Flexible log management function for easy debugging and optimization.
Strong cross - platform compatibility, suitable for multiple operating systems.
Limitations
Requires a certain network environment to support WebSocket.
Initial configuration may be difficult for beginners.
Some advanced features may depend on specific versions of the Unity editor.
How to Use
Install the MCP Server
Clone the project code and install the dependencies.
Start the Server
Run the built script to start listening for requests.
Configure the Unity Plugin
Import the UnityMCP plugin into the project and open the Debug window.
Usage Examples
Example 1: Centralize the Selected Object
Reset the position of the selected game object to the origin.
Example 2: Switch Play Mode
Control Unity to enter or exit play mode via script.
Frequently Asked Questions
How to solve the connection failure problem?
Can I customize the log filtering conditions?
Does it support multiple clients connecting simultaneously?
Related Resources
Official Documentation
Detailed introduction to the MCP protocol and its applications.
GitHub Repository
View the source code and contribution guidelines.
Video Tutorial
Quick start guide.

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