Vibe Eyes Client
V

Vibe Eyes Client

The Vibe Eyes Client is a lightweight client library used to integrate browser games with the Vibe Eyes MCP Debugging Server to achieve real-time debugging, visualization, and analysis functions.
2.5 points
7.7K

Introduction

The Vibe Eyes MCP Debugging Server is a tool designed specifically for browser games, aiming to help developers monitor and analyze the game's running state in real-time. By capturing canvas content, network request data, and log information, this server can provide rich debugging functions, thereby improving development efficiency.

Main Features

Supports multi-platform deployment (Web and mobile), low resource consumption, a plugin extension mechanism, and detailed debugging information recording.

Application Scenarios

Suitable for scenarios such as development testing, performance optimization, and error troubleshooting of browser games, especially for game projects that require real-time monitoring.
Canvas Capture Function
Supports real-time capture of canvas content and transmits it to the debugging server via the network for visual display.
Network Request Tracking
Monitors all network requests in the game, including HTTP and WebSocket communications, to help analyze performance bottlenecks.
Log Analysis Function
Collects and displays log information during the game's running process, supporting filtering, searching, and advanced analysis.
Basic Integration
Configure the Debugging Window
Basic Integration Example
Demonstrate how to perform basic Vibe Eyes integration in a project.
Custom Debugging Window Example
Configure the debugging window to be displayed on the left side of the game interface and set the width.
Does Vibe Eyes support all browser games?
What happens if the debugging server is not running?
How to manage resource consumption to optimize performance?

Installation

Copy the following command to your Client for configuration
Note: Your key is sensitive information, do not share it with anyone.

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