Anypixel
AnyPixel.js is an open - source hardware and software library for creating large - scale, non - traditional, interactive display devices. It provides a complete hardware design, firmware, back - end, and front - end framework, supporting developers to build web - based interactive pixel display systems.
2 points
7.7K

What is AnyPixel.js?

AnyPixel.js is an open - source platform that allows developers to use web technologies to create large - scale interactive display devices composed of physical interactive elements (such as LED buttons). It provides a complete hardware design, firmware, and software framework, supporting rapid prototyping.

How to use AnyPixel.js?

Developers can clone the project code, make the display device according to the provided hardware design, and then use JavaScript to develop interactive applications. The platform includes a preview tool that can test the application effect in the browser.

Applicable scenarios

Suitable for scenarios that require large - scale physical interactive elements, such as interactive art installations in public spaces, exhibitions, and brand experiences.

Main features

Open - source hardware design
Provides complete circuit board designs, CAD files, and wiring diagrams, supporting custom extensions
Based on web technologies
Use JavaScript to develop interactive logic, allowing front - end developers to quickly get started
Real - time preview
Built - in browser previewer, allowing you to test the application effect without deploying to hardware
Advantages
Open - source and free, allowing free modification and extension
Develop using familiar web technologies with a gentle learning curve
Modular design, supporting display devices of different scales
Provides 12 example applications for quick start
Limitations
Requires hardware production capabilities for full implementation
Complex wiring for large - scale devices
Response latency is limited by hardware

How to use

Prepare hardware
Make the display device according to the hardware design files, and assemble the button matrix and controller
Install the software environment
Install the Node.js runtime environment and necessary dependency libraries
Run the example application
Use the previewer to test the example application
Develop a custom application
Develop your own interactive application based on the framework API

Usage examples

Simple drawing application
Click the button to draw colored squares at the corresponding position
Multi - player game
Multiple players interact through the button wall

Frequently Asked Questions

What technical background is required to use AnyPixel.js?
Can it be used commercially?
Which hardware platforms are supported?

Related resources

Project homepage
Official project introduction page
GitHub repository
Source code and design files
Example applications
Code for 12 example applications

Installation

Copy the following command to your Client for configuration
Note: Your key is sensitive information, do not share it with anyone.

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