U

Unreal Engine Remote Execution

一個用於通過遠程Python執行與Unreal Engine實例交互的服務器實現,支持節點管理、遠程代碼執行和即時監控。
2.5分
11

What is MCP Unreal Server?

MCP Unreal Server acts as a communication hub between your development environment and Unreal Engine instances. It allows you to remotely execute Python code, manage Unreal nodes, and monitor execution status - all without needing direct access to the Unreal Editor.

How to use MCP Unreal Server?

After installation, the server automatically discovers running Unreal Engine instances in your network. You can then send Python code to be executed either interactively or in the background.

Use Cases

Ideal for: Automated testing in Unreal, Batch processing of assets, Remote debugging, CI/CD pipelines for Unreal projects

Key Features

Unreal Instance ManagementAutomatically finds Unreal Engine instances on your network and monitors their status in real-time
Remote Python ExecutionRun Python code directly in Unreal Engine's Python environment from anywhere on the network
Flexible Execution ModesSupports different execution styles: run files, execute statements, or evaluate expressions
Comprehensive MonitoringDetailed logging and connection health tracking for all connected Unreal instances

Pros and Cons

Advantages
No need for direct Unreal Editor access for automation tasks
Real-time monitoring of multiple Unreal instances
Standardized Python execution environment across all nodes
Limitations
Requires Unreal instances to have MCP plugin installed
Network firewall may need configuration for multicast traffic
Python execution is limited by Unreal's Python API capabilities

Getting Started

Installation
Clone the repository and install required Python packages
Configuration
Adjust network settings if needed (defaults usually work for local networks)
Start the Server
Launch the server process
Connect Unreal Instances
Ensure your Unreal Editor has the MCP plugin enabled and is running

Usage Scenarios

Batch Asset ProcessingProcess all textures in your Unreal project with Python scripts
Automated TestingRun test sequences across multiple Unreal instances simultaneously

Frequently Asked Questions

Why can't the server find my Unreal instances?
What Python version does this use?
Can I execute Blueprint functions through this?

Additional Resources

Unreal Python API Documentation
Official documentation for Unreal Engine's Python API
MCP Plugin Repository
The companion plugin needed in Unreal Engine
Multicast Networking Guide
Troubleshooting multicast network issues
安裝
複製以下命令到你的Client進行配置
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