Se MCP For Plugin Dev
S

Se MCP For Plugin Dev

This is an MCP server designed for Space Engineers game plugin development, providing game code indexing and query functions for AI programming assistants and supporting auxiliary development in IDEs such as VSCode.
2.5 points
0

What is the Space Engineers Plugin Development MCP Server?

This is an intelligent auxiliary tool designed specifically for developers of plugins (mods) for the game 'Space Engineers'. Through the MCP protocol, it provides the game's extensive code library (obtained through decompilation) to AI programming assistants (such as GitHub Copilot, Cline, etc.), enabling the AI to understand the game's internal mechanisms and provide more accurate and relevant suggestions and assistance when you write plugin code.

How to use it?

You need to complete a one-time environment preparation on your computer first (install dependencies and decompile the game code). After that, configure this MCP server in your code editor (such as VSCode). Then, when you use an AI assistant to write Space Engineers plugin code, the AI can 'see' the game's internal classes, methods, and properties, thereby providing context-aware code completion, error checking, and solution suggestions.

Applicable scenarios

It is most suitable for developers who are currently developing custom plugins, mods, or scripts for Space Engineers. Whether you want to add new block functions, modify game logic, create new UI interfaces, or interact with in-game entities, this tool can help you understand and use the game API more efficiently, reducing the time spent on document查阅 and debugging.

Main features

Intelligent indexing of game code
Automatically decompile the Space Engineers game assembly and build a complete code index for all classes, methods, properties, and enumerations for quick retrieval by AI assistants.
MCP protocol integration
Follow the standard Model Context Protocol and can be seamlessly connected to any AI programming assistant that supports MCP (such as Cline, Cursor, etc.).
Context-aware code assistance
When the AI assistant writes plugin code for you, it can provide suggestions based on the actual game code library, avoiding errors caused by not understanding the internal API.
HTTP transmission support
In addition to the standard stdio transmission, it also supports running the server through HTTP/SSE, allowing connections from AI assistants on remote machines or in the cloud.
Simplify the development process
Transform the process of manually查阅 decompiled code or guessing API usage into a natural language dialogue with the AI, significantly improving development efficiency.
Advantages
Significantly improve development efficiency: The AI can directly answer questions about the game API, saving a lot of查找 time.
Lower the entry threshold: New developers can understand the complex game code structure more quickly.
Reduce errors: Prompts based on real code can avoid many runtime errors caused by improper API usage.
Flexible connection methods: Support local and remote connections to adapt to different development environments.
Focus on creativity: Allow developers to focus more on plugin function design rather than underlying API research.
Limitations
Complex initial setup: You need to install multiple tools (.NET, ILSpy, Python, etc.) and run preparation scripts, which is a time-consuming process.
Only support Space Engineers 1: Currently, it does not support Space Engineers 2 or other versions.
Depend on the quality of the AI assistant: The final auxiliary effect is affected by the capabilities of the AI programming assistant (such as Copilot) you use.
Large code library: Indexing the game code for the first time takes a long time and may occupy a large amount of disk space (about 1GB+).
Require a genuine game: The prerequisite is that you have purchased Space Engineers through Steam.

How to use

Install essential software
Ensure that the following software is installed on your computer and their executable files can be accessed in the command line (i.e., added to the system PATH environment variable): - .NET 8.0 SDK (Windows x64) - Python 3.12 or a later version - Git At the same time, install Space Engineers (through Steam) and set the environment variable `SPACE_ENGINEERS_ROOT` to point to the game's installation directory.
Run the preparation script
After downloading this tool, run the `SetupILSpy.bat` in the root directory to install the ILSpy decompilation tool. Then run `Prepare.bat`. This script will automatically complete all preparation work such as decompiling the game code and installing necessary Python packages, which takes about 10 - 20 minutes. Please wait patiently until you see the `DONE` prompt.
Configure your code editor
It is recommended to use VSCode (the official Microsoft version). Install the Copilot and Cline plugins in VSCode. In the Cline plugin settings, select the API provider as 'VS Code LM API'.
Connect to the MCP server
In the Cline panel of VSCode, click the MCP server icon (three stacked servers), go to the 'Configuration' tab, and click 'Configure MCP Server'. Copy the `space-engineers-code-index` configuration item in the `mcp.json` file generated after running `Prepare.bat` to the MCP server list in the editor. Your editor will automatically manage the server startup and connection.
Start development
Open your Space Engineers plugin project. In Cline or Copilot Chat, you can ask questions like having a conversation with an expert, for example: 'Help me write a script that sends a chat message when a player enters a spaceship.' The AI can now answer you in combination with the game code.

Usage examples

Example 1: Query methods of an in-game class
You want to use the `MyTerminalBlock` class but are not sure how to get its custom data.
Example 2: Write new block behavior
You want to create a new functional block that plays a sound when used by a player.
Example 3: Debug unknown errors
Your plugin compiles successfully, but it crashes when the game loads, and the log prompts a type initialization exception.

Frequently Asked Questions

Is this tool official?
Do I need to pay for using this tool?
Why does the preparation process take so long?
Can I use Rider or Visual Studio instead of VSCode?
Does it support Space Engineers 2?
Is the HTTP server mode safe?

Related resources

SE Mods Discord Community
Get help and communicate with other Space Engineers mod developers.
Support the author (Patreon)
Support the developer's continuous work through regular subscriptions.
One-time donation (PayPal)
Make a one-time donation through PayPal.
Model Context Protocol (MCP) Official Website
Understand the official documentation and specifications of the MCP protocol.
.NET 8.0 SDK Download
Install the .NET runtime required for this tool.
Space Engineers on Steam
Game purchase and installation page.

Installation

Copy the following command to your Client for configuration
Note: Your key is sensitive information, do not share it with anyone.

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