Gdai MCP Plugin Godot
The GDAI MCP Godot plugin is a tool that allows AI to remotely control the Godot engine editor via the MCP protocol, supporting functions such as automated scene creation, node creation, script writing, and debugging.
rating : 2 points
downloads : 10.0K
Introduction
GDAI MCP is a plugin for game modification that communicates with daemons (such as GameGuardian) via the MCP protocol. This plugin aims to simplify the game modification process on the Godot game engine and supports multiple game types and platforms.Main Features
GDAI MCP offers a rich set of features, including but not limited to memory search, value replacement, event triggering, multi - threading support, and logging. These features enable users to easily perform game modifications and automated testing.Use Cases
Whether it's a single - player game or a multiplayer online game, GDAI MCP can handle it. It is widely used in areas such as game testing, vulnerability exploitation, and anti - debugging, helping users enhance the game experience or conduct in - depth analysis.Memory Search
A powerful memory scanning function that supports multiple data types and filtering conditions, helping users quickly locate the target address.
Value Replacement
A flexible value modification function that supports real - time updates and batch operations to meet various game modification needs.
Event Triggering
By setting conditions and actions, users can implement an automated response mechanism to improve script execution efficiency.
Multi - threading Support
Efficient multi - threading processing capabilities ensure stable operation even in complex scenarios and optimize performance.
How to Use
First, ensure that a compatible MCP client (such as Cursor, Claude Desktop, or VS Code) is installed.
Import the GDAI MCP plugin into your Godot project and complete the initialization settings as prompted.
Configure the parameters according to specific needs, such as memory search rules and value replacement targets.
Start the game and monitor the MCP connection status to ensure that the plugin communicates normally with the daemon.

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