Unitymcp VRC
U

Unitymcp VRC

This project is an improved version based on UnityMCP, focusing on AI-assisted development of VRChat worlds. It provides enhanced command execution, editor integration, script testing, and performance optimization features, and specifically supports UdonSharp script generation.
2.5 points
9.4K

Installation

Copy the following command to your Client for configuration
Note: Your key is sensitive information, do not share it with anyone.

🚀 UnityMCP Forked Project

This repository is a fork of Arodoid/UnityMCP, with extensive refactoring. It aims to support the creation of VRChat worlds using Claude/MCP/Unity, and also includes many general improvements useful for regular Unity development.

🚀 Quick Start

  1. Build the MCP server in the unity-mcp-server directory:
    • Open a terminal, navigate to the directory, and run the build command.
  2. Copy the UnityMCPPlugin folder to the Assets folder of your project, and find the new menu option in Unity:
    • Make sure the plugin is correctly imported and enabled in the project settings.
  3. Enable developer mode on Claude Desktop and add the following MCP server settings:
    {
      "server": "http://localhost:XXXX"
    }
    
    Here, XXXX is the actual port number on which the server is running.
  4. Verify the connection status, run prompts, and use the resource attachment feature:
    • Ensure that all necessary port and firewall settings are correctly configured to allow communication.

✨ Features

Command Execution

  • Modified the code execution method to allow large language models (LLMs) to define using statements, classes, and functions.
    • Enables LLMs to execute more complex commands, including multiple functions.
  • Since error stacks consume a large amount of context information, returning only the first line is usually sufficient.
  • Added references to the following modules:
    • .Net Standard
    • System.Core, System.IO
    • TextMeshPro assemblies
    • VRChat assemblies
    • Unity Physics
    • A reference to MCPUnity itself to provide auxiliary functions for MCP commands.

Unity Editor Integration

  • Added the ability to wait/retry when Unity is not connected.
  • Changed getEditorState to run on demand.
  • Implemented waiting for compilation to complete when getting the editor state and executing commands.
  • Re-implemented GetAssets to retrieve all content located in the Assets folder.

Manual Script Testing

  • Created a script testing tool for diagnosing C# commands.
  • Allows manual execution of editor commands with detailed logs.

MCP Resources

  • Exposes any files added to the resources/text folder as MCP resources.

Performance

  • Reduced the high CPU usage of the MCP window by redrawing only when changes are detected.
  • Supports commands larger than 4KB in Unity.
  • Reduced excessive debug logs during the reconnection process.

Code Refactoring

  • Refactored the Unity connection logic into a separate file.
  • Separated the MCP server tools into a separate file and implemented a general interface to simplify the addition of new features.
  • Split the editor state reporting and command execution into separate files.

VRChat-Specific Features

  • Added an auxiliary script to generate UdonSharp asset files from C# files.

📄 License

This project is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License.

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