Godot MCP
Godot MCP is a Model Context Protocol server designed for the Godot game engine, providing functions such as editor control, project execution, and debug output capture, and supporting the interaction between AI assistants and the Godot engine.
4 points
9.9K

What is Godot MCP?

Godot MCP is a bridge between AI assistants and the Godot game engine. It allows AI to directly interact with Godot projects - launching the editor, running games, capturing debug output, and managing project assets - through a standardized interface.

How to use Godot MCP?

After installation, your AI assistant can automatically communicate with the MCP server to perform Godot operations. You simply describe what you want to do (like 'run my game' or 'create a new scene'), and the AI handles the technical details.

Use Cases

Perfect for game developers who want AI assistance with: debugging Godot projects, creating new game assets, testing game mechanics, or learning Godot through interactive examples.

Key Features

Editor Control
Launch and control the Godot editor for specific projects
Project Execution
Run Godot projects in debug mode and capture output
Scene Management
Create scenes, add nodes, and manage game assets programmatically
Asset Handling
Load sprites/textures and export 3D models as reusable resources
UID Management
Handle Godot's unique ID system for files (Godot 4.4+)
Advantages
Real - time feedback helps AI provide better Godot assistance
No temporary files - clean project structure
Supports both 2D and 3D workflows
Works with existing Godot installations
Limitations
Requires Godot to be installed on the system
Some features require Godot 4.4 or newer
Advanced 3D operations may have limited support

Setup Guide

Install Dependencies
Ensure you have Node.js and Godot installed on your system
Install MCP Server
Clone and build the Godot MCP server
Configure Your AI Assistant
Add the server configuration to your AI tool (Cursor or Claude)
Start Using
Begin making requests through your AI assistant's chat interface

Example Use Cases

Debugging Assistance
Get help understanding and fixing Godot error messages
Scene Creation
Quickly prototype game elements with AI assistance
Asset Pipeline
Prepare 3D assets for use in Godot

Frequently Asked Questions

Does this work with Godot 3.x?
Can I use this without an AI assistant?
Is my project data sent anywhere?

Additional Resources

Godot Engine Website
Official Godot game engine homepage
GitHub Repository
Source code and issue tracking
Model Context Protocol
Learn about the MCP standard

Installation

Copy the following command to your Client for configuration
Note: Your key is sensitive information, do not share it with anyone.

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