Cerebro
CereBro.Unity is a model-agnostic AI agent wrapper based on CereBro, supporting the Model Context Protocol (MCP), allowing developers to write tools that can be used across AI models.
2.5 points
9.3K

Installation

Copy the following command to your Client for configuration
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🚀 CereBro.Unity

CereBro.Unity is a model-agnostic AI agent wrapper based on CereBro for Unity, supporting the use of different AI models through the Model Context Protocol. Now you can write tools using the official C# SDK (https://github.com/modelcontextprotocol/csharp-sdk) without changing the code.

🚀 Quick Start

✨ Features

CereBro.Unity is a model-agnostic AI agent wrapper for Unity. It is based on CereBro and supports using different AI models via the Model Context Protocol. You can use the official C# SDK to write tools without code changes.

📦 Installation

Git URL

You can install CereBro.Unity from Unity's Package Manager via a Git URL. Please visit https://docs.unity3d.com/Manual/upm-ui-giturl.html for installation.

In your Unity project, use the following Git URL to install:

https://github.com/rob1997/CereBro.git?path=/Packages/com.cerebro.unity

Open UPM

Open UPM support is not currently available.

💻 Usage Examples

MCP Server

Step 1: Import the Server

Select CereBro > Import Server from the menu bar. This will import CereBro.Server.Unity into the root directory of your Unity project. It acts as an intermediary MCP server, responsible for relaying data between Unity and the AI model.

Step 2: Configure the Client

You need to configure the specific chat client to use CereBro.Server.Unity. You can add the following content to the client's configuration file:

"servers": {
      "cerebro-server-unity": {
        "type": "stdio",
        "command": "dotnet",
        "args": [
          "<Path to Unity Project>/CereBro.Server.Unity/CereBro.Server.Unity.dll",
          "--port",
          "<Port Number>"
        ]
      }
    }

If you are using the CereBro client, you can add the following content to the servers.json file:

[
  {
    "Id": "unity-server",
    "Name": "CereBro.Server.Unity",
    "TransportType": "stdio",
    "TransportOptions": {
      "command": "dotnet \"<Path To Unity Project>/CereBro.Server.Unity/CereBro.Server.Unity.dll\"",
      "arguments": "--port <Port Number>"
    }
  }
]

Step 3: Run CereBro in Unity

Next, you need to run CereBro in Unity. This will create a listener to listen for requests from CereBro.Server.Unity.

Editor Mode:

[InitializeOnLoad]
public static class CereBroEditorRunner
{
    static CereBroEditorRunner()
    {
        CereBroListener.RunForEditor(5050);
    }
}

Runtime Mode: At runtime, you need to call the CereBroListener.Run(int port = 5000, CancellationToken cancellationToken = default) method, which will return an Awaitable Task.

Now you can start the client and use CereBro in Unity.

MCP Client

MCP client support is not currently available.

Basic Usage

The following are some basic usage examples provided by the CereBro.Unity sample project:

You can import the sample project of CereBro.Unity in the Package Manager. It includes editor tools that can be directly called from the MCP client:

  • CreateShapeTool: Create a primitive shape (e.g., cube, sphere, cylinder, etc.) in the current scene.
  • GetCurrentPositionTool: Get the current position of a GameObject in the current scene.
  • MoveGameObjectTool: Move a GameObject by a specified offset in the x, y, and z directions.
  • RePositionTool: Move a GameObject to a specified position.
  • RotateGameObjectTool: Rotate a GameObject around the x, y, and z axes by a specified angle.

🤝 Contributing

If you wish to contribute to this project, you can fork the repository and create a pull request. You can also create an issue if you find any problems or have any feature requests.

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