MCP Unreal Server
M

MCP Unreal Server

A server implementation for interacting with Unreal Engine instances through remote Python execution, supporting node management, remote code execution, and real-time monitoring.
2.5 points
9.0K

What is MCP Unreal Server?

MCP Unreal Server is a middleware service that allows developers to remotely control and manage running Unreal Engine instances over the network. It enables two-way interaction with the Unreal Editor through a Python execution environment, making it particularly suitable for scenarios such as automated testing, batch asset processing, and distributed rendering.

How to use MCP Unreal Server?

After starting the service, any Unreal instance configured with the MCP plugin will be automatically discovered. You can execute Python scripts, obtain engine status, or manage resources by sending JSON instructions.

Use Cases

Automated testing pipelines, cross-project asset migration, multi-instance collaborative editing, remote rendering farm control, CI/CD integrated development environment

Main Features

Automatic Node Discovery
Automatically detect Unreal instances on the network through the multicast protocol without manual IP address configuration
Remote Python Execution
Supports three execution modes: file execution, statement execution, and expression evaluation to meet different scenario requirements
Real-time Monitoring
Continuously track node connection status and resource usage. An automatic reconnection mechanism for exceptions ensures stability
LSP Compatibility
API design compatible with the Language Server Protocol, supporting code completion and resource navigation
Advantages
The zero-configuration discovery mechanism significantly reduces deployment complexity
Fine-grained execution control (supports synchronous/asynchronous modes)
Cross-platform support (Windows/Linux/macOS)
Detailed logging facilitates problem troubleshooting
Limitations
The MCP plugin needs to be installed in Unreal instances
Multicast communication may be restricted by enterprise network policies
The Python execution environment depends on the version of the Unreal built-in interpreter

How to Use

Environment Preparation
Ensure that all Unreal Engine instances have the MCP plugin installed (built-in for versions 4.27+)
Start the Service
Run the server main program in the console, which listens on 239.0.0.1:6766 by default
Node Discovery
The service will automatically discover Unreal instances on the network. You can view the connection status through the logs
Send Instructions
Send JSON-formatted instructions through the HTTP/REST interface or a direct TCP connection

Usage Examples

Batch Asset Import
Distribute asset import tasks to multiple Unreal instances simultaneously
Distributed Lighting Build
Assign lighting build tasks to different nodes in the rendering farm

Frequently Asked Questions

Why isn't my Unreal instance being discovered?
What should I do if Python execution times out?
How can I view detailed debug logs?

Related Resources

Official Documentation
Complete API reference and architecture description
Example Code Repository
A collection of example scripts for common operations
Plugin Installation Guide
Video demonstration of the plugin installation and configuration process

Installation

Copy the following command to your Client for configuration
Note: Your key is sensitive information, do not share it with anyone.

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